Thursday, October 2, 2008

Learning and Skills

The Digital Media and Learning Competition is such a fantastic project and I loved seeing the media. The individuals created wonderful, creative projects that communicated their stories effectively. We had many presenters inform us of some excellent tools during the class period. Judy gave a great presentation about Google Sites and how Pages has transitioned over time. Devi talked about VoiceThread, which is a program that I love and use. She presented it very well. Rowena presented Twitter, which is a fun tool that gives updates on what is going on. Jenny spoke about Flickr, an online photo management system for people to store, sort, search, and share photos.

I enjoyed the reading about the various technological tools and how they effect education. The article about growing up with Google was very interesting and I think that going seamlessly between the digital and physical world is an important skill. Although, I often feel like some students (and I) sometimes spend a little too much time in the digital world. I want to see my friends and I want children to get out of the house and see the real world in addition to the digital world. Instant communication is a fantastic feature, but I think it also encourages impatience. I often become easily frustrated when my friends do not answer their devices or texts. Before the cell phone blast, I was definitely more patient.

Another important concept is the gaming that individuals partake and I have become increasingly interested in game-based learning. I go through cycles of favorites that I like to apply to my classroom. This year they are graphic organizers and game-based learning tools. When students are engaged and find learning fun, I believe their creativity is enhanced and they are learning more.

1 comment:

Ms. Okolie said...

Great post. I am always amazed at how effortlessly students transition from physical to virtual world, yet at the same time, I want them to do so in an academic environment. It is challenging as an educator to create content rich, technology inspired learning experiences where we can integrate the virtual world while simultaneously engaging students. Often I think students like prefer their virtual world, i.e. gaming, myspace,etc. because it involves fantasy, role play and in some cases an alternative reality.